J Miner is a real time sequence-based photogrammetry package allowing 2D photo/sequence correction, editing and 2D to 3D conversion. The program is developed to bring photogrammetry to a new level, where most of the calculations are performed automatically and in real time.
Initially J Miner was developed as a system only for automatic mine detection, although it ended up as a general photogrammetry package with unique features not found in any other software available. Our aim is to eventually allow near-perfect high speed surface reconstruction and detection of objects from 2D photo's to make mine detection and surface mapping a simple and fast routine job.
J Miner is an experimental project which has been under development for over 4 years. Most of the algorithms used in this program have been developed internally.
Coyote Flux offers photogrammetry services using the internally developed J Miner software. These services include the 3D reconstruction of surfaces from photographs and image corrections as seen in the image gallery. Please contact us for more details and prices.
J Miner is entirely written in assembly language to maintain peak performance. All versions use floating point based calculations, although the 68k version uses 80-bits math and the PPC/PS2 versions 64-bits. All versions are heavily optimized and by using a special "integer register halving" method, the PPC version (604@233MHz) runs up to 32 times faster than the 68k version (68060@60MHz). J Miner can handle objects of up to 3.5 billion(!) polygons and allows saving in many common 3D object formats including Lightwave 6 (LWO), Maxon Cinema 4D XL (C4D) and AutoCAD (DXF).
J Miner is now officially under development for the PlayStation 2 (TM). Codenamed "J Station" this program supports 60Hz rendering and near instant image correction and object detection. Please stay tuned for more news concerning this development.
- Realtime mouse/joypad controlled navigation as well as GUI based
- High speed 80-bits (68k)/64-bits (PPC/PS2) floating point geometry engine written in assembly language
- Super bitmapping for extremely high detailed dot-based rendering (see image gallery)
- "Top-view correction" to calculate the exact top image of a two dimensional photo by removing the distortions caused by the lens.
- Supports translation, 2D and 3D rotation, scaling and zooming for standard navigation
- Other realtime navigation functions include: lens-correction, level correction and boolean filters
- Dot drawing, polygon drawing, shaded drawing and interpolated drawing with both software and hardware rendering (pictures in image gallery display software rendering)
- Photo resolutions of up to 65536x65536, unlimited map resolution (memory depending!)
- Sequence-based automatic correction. It takes a video stream and it outputs an as close as possible corrected two dimensional map and the corresponding three dimensional model.
- Manual vector-based z-value determination and creation for 3D reconstruction
- Built-in Color and Lighting Studio for image reconstruction
- Built-in dynamic Virtual Memory System
- Many more!
- Any Amiga with a 68k or PowerPC CPU. A PowerPC is highly recommended. This program will not work with MorphOS!
- At least 4MB of memory. The more the better since high resolution photo's swallow memory for the Z-Buffer etc. Minimum recommended is 128MB.
- Graphic board with or without 3D hardware. Minimum requirement for 3D hardware rendering is 8MB of graphics memory although 16MB+ is highly recommended.
- AmigaOS 3.1 or higher, WarpOS for the PPC version
- Cybergraphics V3+ or Picasso96 software
- Warp3D for 3D hardware support
- PlayStation 2 (TM) computer with harddisk and Sony ethernet card