J Miner is a real time sequence-based photogrammetry package allowing 2D photo/sequence correction, editing and 2D to 3D conversion. The program is developed to bring photogrammetry to a new level, where most of the calculations are performed automatically and in real time.

Initially J Miner was developed as a system only for automatic mine detection, although it ended up as a general photogrammetry package with unique features not found in any other software available. Our aim is to eventually allow near-perfect high speed surface reconstruction and detection of objects from 2D photo's to make mine detection and surface mapping a simple and fast routine job.

J Miner is an experimental project which has been under development for over 4 years. Most of the algorithms used in this program have been developed internally.


Coyote Flux offers photogrammetry services using the internally developed J Miner software. These services include the 3D reconstruction of surfaces from photographs and image corrections as seen in the image gallery. Please contact us for more details and prices.

Technical Details

J Miner is entirely written in assembly language to maintain peak performance. All versions use floating point based calculations, although the 68k version uses 80-bits math and the PPC/PS2 versions 64-bits. All versions are heavily optimized and by using a special "integer register halving" method, the PPC version (604@233MHz) runs up to 32 times faster than the 68k version (68060@60MHz). J Miner can handle objects of up to 3.5 billion(!) polygons and allows saving in many common 3D object formats including Lightwave 6 (LWO), Maxon Cinema 4D XL (C4D) and AutoCAD (DXF).
J Miner is now officially under development for the PlayStation 2 (TM). Codenamed "J Station" this program supports 60Hz rendering and near instant image correction and object detection. Please stay tuned for more news concerning this development.


- Realtime mouse/joypad controlled navigation as well as GUI based
- High speed 80-bits (68k)/64-bits (PPC/PS2) floating point geometry engine written in assembly language
- Super bitmapping for extremely high detailed dot-based rendering (see image gallery)
- "Top-view correction" to calculate the exact top image of a two dimensional photo by removing the distortions caused by the lens.
- Supports translation, 2D and 3D rotation, scaling and zooming for standard navigation
- Other realtime navigation functions include: lens-correction, level correction and boolean filters
- Dot drawing, polygon drawing, shaded drawing and interpolated drawing with both software and hardware rendering (pictures in image gallery display software rendering)
- Photo resolutions of up to 65536x65536, unlimited map resolution (memory depending!)
- Sequence-based automatic correction. It takes a video stream and it outputs an as close as possible corrected two dimensional map and the corresponding three dimensional model.
- Manual vector-based z-value determination and creation for 3D reconstruction
- Built-in Color and Lighting Studio for image reconstruction
- Built-in dynamic Virtual Memory System
- Many more!


- Any Amiga with a 68k or PowerPC CPU. A PowerPC is highly recommended. This program will not work with MorphOS!
- At least 4MB of memory. The more the better since high resolution photo's swallow memory for the Z-Buffer etc. Minimum recommended is 128MB.
- Graphic board with or without 3D hardware. Minimum requirement for 3D hardware rendering is 8MB of graphics memory although 16MB+ is highly recommended.
- AmigaOS 3.1 or higher, WarpOS for the PPC version
- Cybergraphics V3+ or Picasso96 software
- Warp3D for 3D hardware support

- PlayStation 2 (TM) computer with harddisk and Sony ethernet card

J Miner - Professional photogrammetry services.

PLATFORM: Supporting objects in any common
3D modeler/CAD format.
Software runs on Amiga 680x0 & PPC,
PlayStation 2 version under development

STATUS: Amiga version 1.5 finished
PS2 EE VU0/VU1 code under development

PRICING: This program is not for sale, its
used for custom services like surface scanning,
spectrum correction, and object detection.